tag:blogger.com,1999:blog-7597981795734560865.post1324927960984741989..comments2012-06-26T15:27:48.013-04:00Comments on The End Game: Wishing WellRegine "Sakkarah" Abelhttp://www.blogger.com/profile/16610676051252085519noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-7597981795734560865.post-21975784844458324792008-12-11T07:07:00.000-05:002008-12-11T07:07:00.000-05:00P.S.: I don't wish back the Early Days. Most of th...P.S.: I don't wish back the Early Days. Most of the enhancements in UO were great. But the two biggest mistakes (splitting the world, and turning it into an item-based game) will probably be its doom if they are not reverted.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7597981795734560865.post-16866012616903998462008-12-11T07:05:00.000-05:002008-12-11T07:05:00.000-05:00You are right, not everything that worked in the p...You are right, not everything that worked in the past will work today. However, we should also be able to learn from the mistakes we made. For example: With AOS, UO followed the trend of making its game more item-based. Today, UO mostly is about items and nothing else. Overpowered items and insurance lead to a vicious circle, where players become item-addicts and ask for more and more powerful items and for more and more powerful monsters afterwards. A similar mistake was the splitting of the world between Trammel and Felucca. While PKs really ruined many players' game experience back in the Early Days, splitting the world did not solve the problem but just created new ones.<BR/>However, these mistakes are almost irreversible, and yet they determine the future of UO a lot. By these mechanics you determine what kind of people are playing UO. And I believe that those preferring item-based playing rather play other games. UO is and always was a community game. Turning it into a game where items matter most will damage what UO was originally made for.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7597981795734560865.post-73576601048100658552008-11-29T13:15:00.000-05:002008-11-29T13:15:00.000-05:00Still is quite the understatement :PPeople are qui...Still is quite the understatement :P<BR/><BR/>People are quite obsessed with the thought of going back to pre-UO:R and while part of me understands where they're coming from, I think if we do end up giving it to them, it will ruin what they remember the old days to be. I personally do not see such a shard lasting all that long.<BR/><BR/>Siege probably has the closest thing to what pre-UO:R shards were like yet it has a very low population. People use the ROT excuse not to play Siege but honestly, the pre-UO:R skill gains weren't too far from the Siege gains, in fact they were slower as you weren't even guaranteed that 1 gain every so often.<BR/><BR/>So people should definitely be careful what they wish for.Regine "Sakkarah" Abelhttps://www.blogger.com/profile/16610676051252085519noreply@blogger.comtag:blogger.com,1999:blog-7597981795734560865.post-8519027958726816382008-11-29T01:42:00.000-05:002008-11-29T01:42:00.000-05:00That's a great perspective! I take it you guys ar...That's a great perspective! I take it you guys are <I>still</I> hearing desires for a pre-UO:R shard? It never ends...Joshua Kriegshauserhttps://www.blogger.com/profile/01146998462709011169noreply@blogger.com